Star System

The system under contest is represented by a simple list of strategic targets. Star Wars ships are considered mobile enough to attack any target within the system in a given campaign turn, so the relative locations of the strategic targets are irrelevant. All strategic targets start uncontrolled.
This system is randomly generated.
The player that controls that still has ships in play at the end of the battle claims control of the strategic target.

Strategic Target Feature Fleet Points Controlled By
Primitive Settled World Regular Asteroids 4
Trade Routes Unusual Feature
Munitions Depot Derelict 2
Mining Outpost Regular Asteroids 20
High Yield Gas Giant Regular Asteroids 10
Observation Post No Asteroids 2
Barren World (Unexplored) Derelict 0
Uninhabited Verdant World No Asteroids 4
Mining Outpost Comet 20
Toxic World (Unexplored) Regular Asteroids 0
Gas Giant (Hidden Chop Shop) Planetary Rings 4
Trade Station Minefield 6

Star System

X-Wing Campaign eddy