The system under contest is represented by a simple list of strategic targets. Star Wars ships are considered mobile enough to attack any target within the system in a given campaign turn, so the relative locations of the strategic targets are irrelevant. All strategic targets start uncontrolled.
This system is randomly generated.
The player that controls that still has ships in play at the end of the battle claims control of the strategic target.
|Strategic Target||Feature||Fleet Points||Controlled By|
|Primitive Settled World||Regular Asteroids||4|
|Trade Routes||Unusual Feature|
|Mining Outpost||Regular Asteroids||20|
|High Yield Gas Giant||Regular Asteroids||10|
|Observation Post||No Asteroids||2|
|Barren World (Unexplored)||Derelict||0|
|Uninhabited Verdant World||No Asteroids||4|
|Toxic World (Unexplored)||Regular Asteroids||0|
|Gas Giant (Hidden Chop Shop)||Planetary Rings||4|